New types of mountains and hills defined by mods are now used when generating maps. This allows maps to be made with new terrain types, and other resources, added by mods. The AI now produces fewer and better colonies.Īllow mods to be loaded when making maps in the map editor. More efficient transportation of goods and units (better utilization of the capacity of ships and wagon trains). The AI now gets less benefits on lower difficulty levels to make everything easier.Įscort unit missions are now immediately aborted if the protected unit gets destroyed. Greatly reduces the time needed by the AI (the wait time after ending the turn). The displayed occupation string on a pioneer now shows "C" for clear forest instead of "P". The chat panel (start game panel in multiplayer) is now placed directly below the list of players making the dialog work better on small screens. The start game panel can now be resized to smaller than the initial size. Panels/dialogs are now automatically resized and relocated when changing the size of the application window (including when switching between full screen and windowed mode).Īllows the player to easily view all files while loading savegames/maps. The default values are initially displayed for all new games. Game options and Map generator options are no longer automatically saved and loaded. Units in Europe are no longer included in the list of possible active units. The number of rivers generated can now be properly controlled using the "Number of rivers" map generator option even when changing map sizes and/or amount of mountains.Įnabled generation of rivers that are only two tiles long (the previous limit was three). Great rivers (ocean like, navigable by ships only) are no longer generated by default, but can still be generated if enabled using the Map Generator Options. Jesuit Missionary can now recommision itself in colonies without a church.Īdded the mod "Hitpoints and Combat" that adds hitpoints and ranged combat to the game. The standard panel background image is now both brighter and without obvious tiling artifacts on larger screens. Updated the old tracks with new updated versions. User visible changes since version 1.0.0 Music In addition, we have included a new mod that adds hitpoints and ranged combat:Īll savegames from 0.12.0 and up should continue working with 1.1.0. Six new musical tracks have been added to the game. We have been working on the main parts of FreeCol since our last release. Instead of a wavy brown line joining the middle of the tile to a corner or to the middle of a side, there is now a dead straight line from the middle of the tile if there's only one adjoining road but a geometrically-precise curved line (or more than one) if there are two or more, often not reaching the middle of the tile and consequently risking being totally hidden behind forests to the south-west or south-east.The next official release of FreeCol is finally ready! The depiction of roads differs considerably from the 0.9.x versions. It will be excellent in practice when it manages to avoid wasting your time asking about units that cannot move in any way, notably ships under repair but commonly also units that have only one movement point left but are surrounded by hills, mountains, or other "2-movement-point" tiles. A relatively new feature may pop up at the end of a turn inviting you to reconsider units that might be able to move further.
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